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NPC Generator

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William Wharton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.

Personality: He is calm most of the time but flees social interaction. He is a ruthless business man, a trait he acquired from his mother.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now travels the world, in search of power and loot.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Slave. Occupation: Map Maker

Voice: Switch between two voices

Attributes [hide]

William Wharton, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)17 (+3) 16 (+3)14 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Alexandrite (300 gp).


Social Check DCs


Nicholas Allerton, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair, when down, is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Joker, Impeccable, Gifted, Fighting. Flaws: Addict. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Nicholas Allerton, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 15 (+2)10 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Blue sapphire (800 gp). Deep blue spinel (1000 gp). Chrysoprase (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Alice Brandon, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tan vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her tan boots flare out at the collars. She sports black long hair. Her green eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Beggar but believes her peers are too gung-ho.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alice took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Military, Nature. Occupation: Beggar

Voice: Shortens vowels

Attributes [hide]

Alice Brandon, Female Human Paladin 5
Medium (4'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills History +5, Intimidation +6
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30000 cp. Banded agate (16 gp).


Social Check DCs


Ahlyssa Blakely, Female Human [Permalink]

Personal [hide]

Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her whip. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a card on it. Her blonde hair is wavy and long. She wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a logical person and will generally grow upset if things defy logic and science.

History: Ahlyssa was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: She doesn't get along with people that don't share her tastes; and further expansion of business

Ideals: Logical, Impeccable. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Ahlyssa Blakely, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Blue quartz (7 gp). Violet garnet (500 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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