Diggory York, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing colorful clothing, dressed as a Marshal. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: Diggory was raised in a hard working conservative environment. When Diggory reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Marshal.
Motivation: To get a good night's sleep; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Insomniac. Bonds: Poor, Job, Military. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 3000 sp. Onyx (60 gp). Blue quartz (12 gp). Sardonyx (60 gp).
Heward Lindsay, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor. His skin is fair and his fingers are delicate and long. His hair is short and red. His eyes are a pleasant green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Bowyer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He became a Sculptor soon after.
Motivation: He has money and likes to spend it.
Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Banded agate (16 gp). Azurite (16 gp). Alexandrite (1400 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Hadley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her long blonde hair is drawn into a two foot long braid. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born several months after her mother was called into army service. When Margery reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She's also a talented Tailor, but doesn't like to broadcast it.
Motivation: She feels threatened by others; and expand her business
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 17 (+3) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Hadwisa Kendal, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She dresses in collared shirts and wears a proper scarf over her head. She has done her best to style her black hair to look like a famous performer. She has a dull look in her green eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent mother; and to unite with her sister
Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Family. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. Hematite (15 gp). Smoky quartz (70 gp). Chrysoberyl (130 gp). Tiger eye turquoise (15 gp).
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