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NPC Generator

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Advanced [show]


Adelaide Lindsay, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear flannel. Her golden hair, when down, is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She speaks before she thinks and is too direct. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Adelaide hails from a village terrorized by orcs. When money was particularly tight she was walking through alleys when she overheard a Doctor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a deep hatred of orcs

Ideals: Justice. Flaws: Impulsive. Bonds: Enemies, Poor, Adventurer. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Adelaide Lindsay, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)9 (-1) 13 (+1)11 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Isabella Blankley, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears baggy white pantaloons and a green scarf. Her silver hair is styled in orderly dreadlocks. Her eyes, though not visible through her cowl, are brown.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a logical person and will generally grow upset if things defy logic and science.

History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Selfish, Insane. Bonds: Poor. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Isabella Blankley, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)16 (+3) 8 (-1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Egelina England, Female Human [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of the four houses of cards around her neck, and a crossbow on her belt, and sports empty pouches on her belt. She wears her hair in dreadlocks. She wears crescent spectacles with a black brim.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and human compassion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Slave, Attractive. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Egelina England, Female Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Theodoric Barclay, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and is generally shirtless and showing off his tattooed chest. His left leg appears badly burned and disfigured. He wears his black hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Hunter, Theodoric learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of orcs; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Rich, Enemies. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Theodoric Barclay, Male Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Deep blue spinel (800 gp). Red-brown spinel (100 gp). Pink pearl (100 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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