Hadwisa Hayhurst, Female Human [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She sports green clothing, slightly heavier than average wear. Her hair is golden and curly. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Justice. Flaws: Lazy. Bonds: Attractive, Religious, Rich. Occupation: Tanner
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (600 gp). A small bag of saffron. (30 gp). Fire opal pendant on a fine gold chain (600 gp).
Guy Marley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair, when down, is lengthy. His eyes are brown.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.
History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Assassin soon after.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Flaws: Antagonistic, Fearful. Bonds: Rich, Nature, Job. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Buckler. 1 Full Plate. 1 Darkwood Buckler.
Emmeline Kimberley, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and she perpetually has her hand crossbow ready. Her hair is always cut to a buzz. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in a small forest village. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the north.
Ideals: Fighting, Entrepeneur. Flaws: PTSD. Bonds: Attractive, Enemies, Nature. Occupation: Barber
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 sp. 1 Masterwork manacles. 1 Crowbar. 1 Climber’s kit.
Reynard Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He dropped out of school before completing his studies. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To settle down with his crush.
Ideals: Joker, Artistic, Logical. Bonds: Adventurer, Has a crush. Occupation: Masseuse
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


