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NPC Generator

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Advanced [show]


Raymond Hayley, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears bulky white painted plate armor. His hair is golden and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He works hard and plays hard.

History: When he was but 4 years old his parents immigrated from the west. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Hedonist. Bonds: Adventurer, Immigrant. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Raymond Hayley, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 13 (+1)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 40000 cp. Embroidered silk and velvet mantle with numerous moonstones (700 gp).


Social Check DCs


Alice Cornish, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a green top hat and green clothes, she is not a threatening figure. Her hair is chestnut, silky, and of moderate length. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She works hard and plays hard.

History: Born to a Herbalist, her mother struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She hasn't been sleeping well lately.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Ideals: Joker. Flaws: Insomniac, Hedonist. Bonds: Attractive, Poor, Criminal record. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Alice Cornish, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)8 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp.


Social Check DCs


Williamina Kensley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. Her brown hair is cut short with large spiked bangs in the front. She has amber eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Spice Merchant.

Motivation: She seems to be bored by most things; and balancing her hectic life and new spice merchant responsibilities is difficult

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Williamina Kensley, Female Human Paladin 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Banded agate (12 gp). Smoky quartz (40 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Margery Darlington, Female Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her hair is short and chestnut. Her green eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Professionalism, Gifted. Flaws: Depressed, Insane. Bonds: Criminal record. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Margery Darlington, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Intimidation +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Masterwork Common Melee.


Social Check DCs

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