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NPC Generator

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Seed

Advanced [show]


Lance Reed, Male Human [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Locksmith, he is not a threatening figure. His hair is always cut to a buzz. His brown eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 10 years.

Motivation: He loathes his own lifestyle.

Flaws: Insane, Depressed. Bonds: Job, Military, Nature. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Lance Reed, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)15 (+2) 6 (-2)5 (-3)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 8
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Full Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Mary Livingstone, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this eastern woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her black hair down. Her eyes are gray and she is always smoking a pipe.

Personality: Mary hangs on like a leech to those who appreciate her. It was this clingy personality that held back her writing career. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her writing dream.

Motivation: She is wracked by social anxiety; and she is currently in port desperately looking for someone to get her out

Ideals: Athletic, Artistic. Flaws: Fearful, PTSD. Bonds: Slave. Occupation: Sailor

Voice: pre-pubescent

Attributes [hide]

Mary Livingstone, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)8 (-1) 14 (+2)9 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 70 pp. Alexandrite (700 gp).


Social Check DCs


Henry Braxton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown painted combat armor at almost all times. His golden hair and beard is wavy and long. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born a particularly ugly child, much to the horror of his parents. Henry was born on a far southern plains where he grew up under the tutelage of his mother, an expert Marshal. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Henry Braxton, Male Human Paladin 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)12 (+1) 7 (-2)17 (+3)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp. Fiery yellow corundum (500 gp). Deep blue spinel (1600 gp). Red garnet (100 gp). Aquamarine (1600 gp).


Social Check DCs


Margery Dalton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 6'1" and is wearing a perfectly clean shirt and pair of pants. She has a long chestnut ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a habit of throwing herself into exceedingly dangerous situations.

History: Margery was born with her mother's beautiful face. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Margery and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Margery discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Margery fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To prove her worth to the world.

Flaws: Impulsive, Disease. Bonds: Attractive, Guardian, Adventurer. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Margery Dalton, Female Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 13 (+1)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Banded agate (7 gp). Red-brown spinel (120 gp). Black pearl (1200 gp). Golden pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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