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NPC Generator

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Ability Scores
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Advanced [show]


Agatha Hayley, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses like a well dressed Animal Trainer does. Her red hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a ruthless business woman, a trait she acquired from her father.

History: Agatha hails from a village terrorized by giants. Her childhood dream was to be a Interpreter, but she was a colossal failure. She was granted arcane powers by her dying sister.

Motivation: Revenge.

Ideals: Entrepeneur, Gifted. Bonds: Job, Attractive, Enemies. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Agatha Hayley, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +4, Investigation +6
Senses Passive Perception 11
Languages Common, Goblin, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Malachite (6 gp). Banded agate (6 gp).


Social Check DCs


Everard Shirley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Everard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Professionalism. Flaws: Ugly. Bonds: Mentor, Nature, Enemies. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Everard Shirley, Male Human Paladin 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)15 (+2) 16 (+3)11 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Banded agate (4 gp). Malachite (4 gp). Star rose quartz (70 gp).


Social Check DCs


Solomon Kendal, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is smooth and relatively long. His eyes are a pleasant gray.

Personality: Calm and collected, he is a well trained Carpenter. He is obsessed with a lost civilization.

History: Born in the south to a Carpenter, Solomon learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Solomon Kendal, Male Human Paladin 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)4 (-3)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Peter Crawford, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with white colored cloaks and clothing. His clothes are grease stained in places. He wears his silver hair up in a very large beehive style do. His eyes, though not visible through his cowl, are amber.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is able to fit into much smaller and tighter spaces than normal.

History: The child of eastern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Extrovert, Gifted, Logical. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Peter Crawford, Male Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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