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NPC Generator

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Advanced [show]


Aldous Trowbridge, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tan costume with the symbols of strength on his torso. With bright red hair and a scraggly beard. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He is a Lamia in disguise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: Many drow want him driven away; and he is unsatisfied with his job

Flaws: Addict, Antagonistic. Bonds: Job, Enemies, Adventurer. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Aldous Trowbridge, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 7 (-2)11 (+0) 12 (+1)17 (+3)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Rock crystal (60 gp). Hematite (16 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Hackney, Female Human [Permalink]

Personal [hide]

Description: She wears blue painted combat armor at almost all times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish red hair is in a traditional bowl cut. Her brown eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.

History: Anne hails from a village terrorized by drow. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by drow. Anne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: Revenge.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Miner

Voice: High pitched and raspy

Attributes [hide]

Anne Hackney, Female Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)9 (-1) 7 (-2)14 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Egelina Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and is wearing a long, black, dusty cloak. Her chestnut hair is matted, messy, and big. This green eyed southerner is not easily forgotten.

Personality: She loves telling others what to do and how they should feel about things. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Engraver. She's also a talented Tailor, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Opinionated. Flaws: Ugly, Insane, Antagonistic. Bonds: Military, Job. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Egelina Thackeray, Female Human Paladin 5
Medium (4'11") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp. Golden pearl (140 gp). Chrysoberyl (140 gp). Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Ermina Windsor, Female Human [Permalink]

Personal [hide]

Description: This woman wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her hair, while still mostly silver, has prominent grey streaks. Her face is scarred and worn.

Personality: She loves telling others what to do and how they should feel about things. Ermina enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Ermina hails from a village terrorized by drow. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Opinionated. Flaws: Ugly, Hedonist. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Ermina Windsor, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Deep green spinel (110 gp). Rock crystal (30 gp). Deep blue spinel (300 gp). Chrysoberyl (110 gp).


Social Check DCs

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