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NPC Generator

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Advanced [show]


Anselm Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of crossbows on his belt, each one with a topaz on the hilt. His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Enemies, Military. Occupation: Healer

Voice: High pitched, excited

Attributes [hide]

Anselm Harlan, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


Avice Kent, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in an above average manner. Her tied-back hair is silver. She tend to wears goggles to shield her eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. When she's not drinking or sleeping the drinks off, she's doing poetry.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Impeccable, Artistic. Bonds: Attractive, Religious, Adventurer. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Avice Kent, Female Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 17 (+3)12 (+1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp.


Social Check DCs


Vicky Clinton, Female Human [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her golden hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village she learned the ways of the warrior from her father. There was a wharf not far from home where she often wandered off to fish. She now mingles about in high society.

Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Fighting. Bonds: Rich, Nature, Criminal record. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Vicky Clinton, Female Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)12 (+1) 18 (+4)12 (+1)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Malachite (15 gp). Alexandrite (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Bradly, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a giants raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and revenge

Ideals: Impeccable, Opinionated. Flaws: Mundane. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Russian accent

Attributes [hide]

Kyle Bradly, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)6 (-2) 12 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs

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