Thomas Ramsay, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 4 years old his parents immigrated from the north. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and an old rival family wants him found
Ideals: Justice. Bonds: Adventurer, Immigrant, Criminal record, Family. Occupation: Carpenter
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Charles Brixton, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has a moderate pudge and is not very fit. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Joker, Artistic. Bonds: Rich, Enemies, Military. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Banded agate (13 gp). Banded agate (13 gp). Onyx (30 gp).
Conrad Charlton, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his hazel eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Conrad was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Conrad took refuge in the large cave and found the beat up halberd and armor he uses now. He's also a talented Bounty Hunter, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence. Bonds: Poor, Attractive, Job, Nature. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Deep blue spinel (1300 gp).
Katherine Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She prefers to wear grey clothing when she does not wear armor. She has styled her brown hair well, parting it to the left. She is baby faced.
Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born in the west. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting illithids, the young Katherine began to lead the lost caravan. She moves from town to town, unable to find a place to settle.
Motivation: To unite with her sister; and doesn't want to be a armorer and was forced into it by her family
Ideals: Athletic, Entrepeneur. Flaws: Impulsive. Bonds: Enemies, Immigrant, Family. Occupation: Armorer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 3000 sp. Aquamarine (1600 gp). Jet (80 gp). Aquamarine (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!