Randal Spaulding, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Randal has worked very hard to control his curse. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Flaws: Insane, Racist, Disease, Insomniac. Bonds: Rich. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: Peridot (20 gp). 1 Half-Plate. 1 Full Plate.
Rosamund Wesley, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears green painted combat armor at almost all times. With bright golden hair. Her face is scarred and worn.
Personality: She has always had a great fascination with Human culture. She enjoys reading and quiet.
History: She was born the only child of a wealthy merchant. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Racist. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Freshwater pearl (10 gp). Chrysoprase (80 gp). Deep blue spinel (900 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.
Alice Beckwith, Female Human [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a tight fitting black shirt and pants. Her whole body is exceptionally muscular. Her chestnut hair is knotted and matted. She is baby faced.
Personality: She is business-like. She takes instructions and follows them to the letter. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Religious, Rich. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Sybil Elton, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She takes great joy in being the best Bricklayer in town.
History: She was born at the edge of vast island. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She became a Bricklayer soon after.
Motivation: Further expansion of business; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Job, Nature, Military. Occupation: Bricklayer
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Chalcedony (30 gp). Hematite (13 gp). Obsidian (13 gp). Violet garnet (1400 gp). 1 Half-Plate. 1 Chain shirt.
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