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NPC Generator

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Advanced [show]


Herleva Harrington, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she is dressed in a clean brown cloak covering her clean studded leather. Her silver hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She dislikes all the random violence that takes place in the west. As long as the job gets done she does not care how it got done.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. In the meantime she has taken over work as a Masseuse and occasionally as a mercenary.

Motivation: Regain custody of her daughter.

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Poor, Military. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Herleva Harrington, Female Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. Black pearl (900 gp). Aquamarine (900 gp). Hematite (11 gp).


Social Check DCs


Mary Winterbourne, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her moppish red hair is in a traditional bowl cut. Her brown eyes dart from person to person.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her brother before her, after school she went straight into learning to become a Barrister. She tends to her Barrister job now, and dutifully fulfills any obligations she has.

Motivation: Her spouse's relatives view her with great suspicion; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Passionate. Flaws: Impulsive. Bonds: Poor, Job, Family. Occupation: Barrister

Voice: Uses sign language

Attributes [hide]

Mary Winterbourne, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)10 (+0) 9 (-1)13 (+1)
Skills Arcana +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Sybil Pickering, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a dagger, but if one is not available she will default to her scimitar. Her hair is auburn and very short. Her gray eyes dart from person to person to random spaces in the air.

Personality: Sybil is depressed about a lot of things. She tends to be a nihilist. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sybil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sybil. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable

Flaws: Depressed, Disease. Bonds: Criminal record, Immigrant. Occupation: Mayor

Voice: Slow speaker

Attributes [hide]

Sybil Pickering, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Athletics +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Heather Mori, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 5'6". She wears a brown shirt with thin pastel vertical stripes and grey pants, and her gloved hand is found clutching a bow. With bright red hair. She has gray eyes and a brown hat with a pastel feather.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.

History: Born in the west to a Barrister, Heather learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She got away from her former life and has fallen to alcoholism.

Motivation: She wants to meet her childhood hero; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Logical. Flaws: Addict. Bonds: Enemies, Job, Adventurer. Occupation: Barrister

Voice: French accent

Attributes [hide]

Heather Mori, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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