Bernard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is red. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Bernard was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and he wants revenge against brigands
Flaws: Addict, Selfish. Bonds: Attractive, Enemies. Occupation: Gardener
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Auran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Jet (160 gp). Pink pearl (160 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp).
Roland Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears baggy red pantaloons and a tan scarf. He is portly but not overly obese. He has moderate length chestnut hair. His eyes are gray and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: Roland hails from a village terrorized by giants. In his 12th year, his parents were killed by a giants raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He is untrained/undisciplined, which makes him dangerous.
Motivation: To be a Ploughman again; and a deep hatred of giants
Ideals: Persistence. Flaws: Depressed, Insane. Bonds: Enemies, Job. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 30000 cp.
Diggory Hallewell, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. His golden hair is kept up in a ponytail inside a Stetson hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a wizard, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Mentor, Family. Occupation: Gardener
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Percival Dryden, Male Human [Permalink]
Personal [hide]
Description: This man is renowned for his bright grey suits and hats. He has a penchant for wearing a ring with an oversized ruby on his left hand. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.
History: Born in the east to a Mortician, Percival learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He has achieved small success as a Mortician.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Insomniac. Bonds: Rich, Criminal record, Job, Military. Occupation: Mortician
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!

