Elysande Chatham, Female Human [Permalink]
Personal [hide]
Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her hair is white and very short. She has a dull look in her brown eyes.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Elysande lived on a farm with her father, near the main road leading to a nearby town. Her father was very strict, and drilled into her lessons on being the perfect lady. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Nothing but the best is good enough for her; and an old rival family wants her found
Ideals: Impeccable. Bonds: Attractive, Enemies, Rich, Family. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (1000 gp). Sardonyx (70 gp).
Maynild Preston, Female Human [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of pickaxes on her belt, each one with a topaz on the hilt. Her auburn hair is styled in orderly dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is happy with her job as a Butcher. She turns her eye from what people do, preferring to live and let live. She is an amazing painter.
History: The child of a Mercenary, who enjoyed hunting, Maynild was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Butcher.
Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Rich, Job, Nature. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Griselda Badger, Female Human [Permalink]
Personal [hide]
Description: Standing 5'7", this woman wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed kukri, just in case. She has done her best to style her golden hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: Griselda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born in the west to a Weaver, Griselda learned a great deal about her father's area of expertise. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Regain custody of her daughter; and further expansion of business
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Guardian, Family. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp.
Adam Langley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright silver hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Rich. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Half-Plate.
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