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NPC Generator

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Advanced [show]


Ermina Crawford, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is silver and curly. Her eyes are amber and catlike.

Personality: A skeptical and narcissistic woman, Ermina's first love is herself. Her second love is also herself. She also hits on women, regardless of circumstances.

History: She comes from a rich southern family. Her father took her hunting and taught her how to get in the mind of other creatures. She inherited the family business which she has now maintained for 13 years.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Impeccable. Bonds: Rich, Has a crush, Nature, Job, Criminal record. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Ermina Crawford, Female Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maynild Clare, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman is wearing a perfectly clean shirt and pair of pants. Her golden hair is wavy and long. Her eyes are a pleasant amber.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Maynild took refuge in the large cave and found the beat up whip and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and retire the richest woman in the south

Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Poor, Nature. Occupation: Cartwright

Voice: Russian accent

Attributes [hide]

Maynild Clare, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Insight +4, Nature +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 5000 sp.


Social Check DCs


William Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in blue turtlenecks beneath a pastel coat with white slacks. He has moderate length blonde hair. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Retire the richest man in the west; and further expansion of business

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

William Berkeley, Male Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 18 (+4)11 (+0)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 14
Languages Common, Terran, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 400 gp.


Social Check DCs


Alice Harlan, Female Human [Permalink]

Personal [hide]

Description: She wears a brown cloak and cross-gartered red stockings. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her eyes are gray and catlike.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Masseuse, but she got bored and became a Sellsword. She tends to her Sellsword job now, and dutifully fulfills any obligations she has.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Cynical, Forgetful. Bonds: Slave, Job. Occupation: Sellsword

Voice: Speaks with a cold

Attributes [hide]

Alice Harlan, Female Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1 Minor magic item.


Social Check DCs

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