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NPC Generator

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Advanced [show]


Herleva Gyula, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her red hair is braided into rings. This green eyed westerner is not easily forgotten.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Animals are drawn to her, and she is able to talk to them.

History: Herleva was born in the west. At a young age she loved to build and create. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally; and an old rival family wants her found

Ideals: Gifted, Persistence. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Weaver

Voice: Low rumbling, strings words together

Attributes [hide]

Herleva Gyula, Female Human Paladin 5
Medium (4'8") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 12 (+1)13 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 30 pp.


Social Check DCs


Eva Everly, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. She is an epitome of beauty. Her hair is short and blonde. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Complex vocabulary, royal

Attributes [hide]

Eva Everly, Female Human Paladin 5
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)10 (+0) 14 (+2)16 (+3)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Beatrice Graham, Female Human [Permalink]

Personal [hide]

Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her brown hair is lengthy. She wears a mask on her face.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She invites people to come help in her community garden.

History: Born in the east her family was never financially stable. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She used her abilities to travel the world and help people.

Motivation: Wants to raise her children well.

Ideals: Philantrophist. Bonds: Poor, Criminal record, Family. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Beatrice Graham, Female Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)7 (-2) 6 (-2)14 (+2)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Amethyst (120 gp). Banded agate (11 gp). Violet garnet (1400 gp). Rock crystal (70 gp).


Social Check DCs


Peter Browning, Male Human [Permalink]

Personal [hide]

Description: An older man who has a large tan mantle and cape that has been intricately interwoven into his blue robe, he is not a threatening figure. His white hair is lengthy. His eyes are a pleasant brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Peter was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.

Motivation: To be a Actor again; and expand his business

Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Religious, Job. Occupation: Body Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Peter Browning, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)14 (+2) 14 (+2)6 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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