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NPC Generator

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Thomas Shelly, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is still thick. His eyes are amber and catlike.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to end his boredom

Flaws: Mundane, Antagonistic. Bonds: Military, Immigrant, Debt. Occupation: Server

Voice: Pirate accent

Attributes [hide]

Thomas Shelly, Male Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)7 (-2) 15 (+2)16 (+3)
Skills Arcana +1, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Aquamarine (1100 gp). Star rose quartz (20 gp). Silver pearl (50 gp). 1 Climber’s kit.


Social Check DCs


William Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His auburn hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: William wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Performer, who enjoyed hunting, William was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: He's looking for his big break.

Ideals: Fighting, Disciplined. Bonds: Adventurer, Nature. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

William Windsor, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Tiger eye turquoise (14 gp). Peridot (50 gp). Eye agate (14 gp). Freshwater pearl (14 gp). 1 Everburning torch. 2 Alchemist’s fire. 4 Antitoxin. 2 Smokesticks.


Social Check DCs


Emmeline Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a faded coat and loose pants complete with top hat. She sports a flattop hair cut. Her ears are large.

Personality: Confrontational and typically high on some drug or another. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her parents enrolled her in a Paladin school at a young age so that she could practice her divine talents. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Religious. Occupation: Unemployed

Voice: Timid voice

Attributes [hide]

Emmeline Mitchell, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Yvonne Bradford, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She is wearing the road beaten gear of a warrior. Beneath her clothing is a huge mess of scar tissue. Her white hair is unkempt and raggedy. Her violet eyes lackadaisically let the world flow into them.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Sellsword, her mother struggled to pay the bills. She was taken as a slave by a traveling circus and forced to perform Days after completing her studies, news broke out that her hometown was attacked by gnolls. Yvonne was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Slave, Poor, Enemies. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Yvonne Bradford, Female Human Paladin 5
Medium (5'7") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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