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NPC Generator

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Advanced [show]


Trym Colby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tattered old clothes. With bright red hair and a scraggly beard. His amber eyes are passionate and lively.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: The child of northern immigrants he idolized his father. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Banker

Voice: Pirate accent

Attributes [hide]

Trym Colby, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Ermina Walpole, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her silver hair is smooth and relatively long. She has several tiny aquamarine earrings on each ear.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with her god.

History: Ermina was raised in a hard working conservative environment. She worked as a nervous Merchant and found it very stressful. She struck the Merchant job and began her own company from there.

Motivation: To be a Armorer again; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Immigrant, Rich, Religious, Job. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Ermina Walpole, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Perception +6, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Arnold Astley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright chestnut hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arnold took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by illithids. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Ideals: Disciplined, Gifted. Bonds: Rich, Enemies. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Arnold Astley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50 pp. Deep blue spinel (200 gp). Rose (60 gp).


Social Check DCs


Galiena Blankley, Female Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern woman is dressed in an above average manner. Her hair is brown and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Galiena was born with her mother's beautiful face. Through the years after Galiena was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Galiena's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Galiena and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally; and she is compelled to act according to her religious beliefs

Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Attractive, Religious. Occupation: Detective

Voice: Hissing voice

Attributes [hide]

Galiena Blankley, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 9 (-1)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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