Giselle Kensley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy auburn stubble. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a hunchback. She has wavy auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As long as the job gets done she does not care how it got done.
History: Born in the east to a Animal Trainer, Giselle learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Animal Trainer for the past few years.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Disciplined, Professionalism. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 18 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 8 (-1) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Auran, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 600 gp. Red garnet (140 gp). Rhodochrosite (9 gp). Tourmaline (140 gp).
Solomon Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large black jacket. He wears his hair in dreadlocks. He has blue eyes and a black hat with a brown feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Solomon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He desires power and/or immortality; and wants a kiss
Flaws: Shy. Bonds: Rich, Military, Adventurer, Has a crush. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ernest Spalding, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His long white hair is drawn into a two foot long braid. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Fighting, Professionalism, Entrepeneur. Bonds: Family, Adventurer, Job. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: Sard (70 gp). Chrysoprase (70 gp). 1 Antitoxin. 2 Acid flasks. 3 Tanglefoot bags.
Conrad Garfield, Male Human [Permalink]
Personal [hide]
Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his hammer. His skin is fair and his fingers are delicate and long. He is bald on top and has large red tufts of hair around his ears. His eyes are blue and he is always smoking a pipe.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 1 Minor magic item.
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