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NPC Generator

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Advanced [show]


William Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. He carries a battered flail and tarnished falchion as well. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are blue and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born into a rich family. A freak accident while working with his Butcher mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Joker. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

William Fidget, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. Red-brown spinel (160 gp). Black pearl (600 gp). Tourmaline (160 gp). Red-brown spinel (160 gp).


Social Check DCs


Rolf Hadlee, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with black lining and desert motifs. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. He has hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is content

Flaws: Insomniac, Secretive, Mundane. Bonds: Immigrant, Debt. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Rolf Hadlee, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 11 (+0)9 (-1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic, Terran, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20000 cp. Moonstone (80 gp). Deep blue spinel (1000 gp). Blue quartz (16 gp).


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Charles was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Job. Occupation: Engraver

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Milton, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Good lock. 1 Hourglass.


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is kept up in a ponytail inside a deerstalker hat. His gray eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A freak accident while working with his Mason father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Tim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and revenge

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Tim Marleigh, Male Human Paladin 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs

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