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NPC Generator

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Advanced [show]


Ralf Shirley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and likes to wear black tank tops with grey pants. His skin is also unnaturally pale. He wears a small hat to cover his moderate length white hair. His ears are large.

Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Ugly, Insane, PTSD. Bonds: Nature. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Ralf Shirley, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of death around his neck, and a hammer on his belt, marred by beers. His black hair is styled in orderly dreadlocks. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Trey Marleigh, Male Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 90 pp.


Social Check DCs


Charles Blankley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered shortspear and tarnished bow as well. His blonde hair is long and unkept. He has gleaming, smiling blue eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Pacifist. Flaws: Ugly, Selfish, Disease. Bonds: Slave. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Charles Blankley, Male Human Paladin 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)12 (+1) 17 (+3)18 (+4)
Skills Athletics +5, History +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp.


Social Check DCs


Egelina Soames, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her red hair is wavy and long. She wears round tiny glasses practically rammed into her face.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born in the north. Through the years after Egelina was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Egelina's father didn't care for her much, and the feeling was mutual. She left for the north, certain she would find work there.

Motivation: Obtaining odd cultural Human artifacts is her passion; and meet up once more with her childhood friend

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Mentor, Immigrant. Occupation: Shepherd

Voice: Laughs frequently while speaking

Attributes [hide]

Egelina Soames, Female Human Paladin 5
Medium (5'11") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp. 5 Acid flasks. 4 Tanglefoot bags.


Social Check DCs

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