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NPC Generator

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Advanced [show]


Ernest Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear blue pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Fearful. Bonds: Slave, Attractive, Nature. Occupation: Server

Voice: Low and grunting

Attributes [hide]

Ernest Lancaster, Male Human Paladin 5
Medium (6'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)8 (-1) 13 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. White pearl (140 gp). Smoky quartz (50 gp). Amethyst (140 gp). Red spinel (140 gp).


Social Check DCs


Millicent Marlee, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'6". She wears tight fighting clothing, which leaves very little to the imagination. She wears her black hair down. She is baby faced.

Personality: Millicent is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has been saving her money to try and buy her brother's freedom.

Motivation: Regain custody of her son; and her spouse's relatives view her with great suspicion

Ideals: Fighting, Extrovert, Gifted. Bonds: Rich, Family. Occupation: Crown-heir

Voice: Spits and sputters

Attributes [hide]

Millicent Marlee, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp.


Social Check DCs


Sybil Chatham, Female Human [Permalink]

Personal [hide]

Description: She wears a simple green robe with blue stripes complete with hood. Her hair is black and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a bit of a xeno-phobe, disliking non-Humans.

History: Sybil was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted psionic powers by her dying brother.

Motivation: Revenge; and many giants want her driven away

Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Poor, Enemies. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sybil Chatham, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 11 (+0)4 (-3)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Ahlyssa Axton, Female Human [Permalink]

Personal [hide]

Description: Standing 5'6", this woman wears a robe, a symbol of the four houses of cards around her neck, and a crossbow on her belt. She keeps her long white hair kept up in a rat tail. Her eyes are violet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a logical person and will generally grow upset if things defy logic and science.

History: Ahlyssa was born with her mother's beautiful face. She was taken from her home at a very young age. After a long history of fighting, Ahlyssa and her spouse have recently divorced.

Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Adventurer

Voice: Breathy voice

Attributes [hide]

Ahlyssa Axton, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)12 (+1) 9 (-1)5 (-3)
Skills Persuasion +0, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Obsidian (16 gp).


Social Check DCs

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