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NPC Generator

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Advanced [show]


Anselm Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. While studying, he fell in love. They married and had a son. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, In love, Adventurer. Occupation: Mayor

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Hallewell, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Avice Cooper, Female Human [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her grey robe. She has a long brown ponytail with little hanging trinkets. She wears an eyepatch.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: The child of a Fortune-teller, who enjoyed hunting, Avice was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by illithids. Avice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Flaws: Ugly, Antagonistic. Bonds: Nature, Enemies, Adventurer. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Avice Cooper, Female Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 12 (+1)16 (+3) 16 (+3)7 (-2)
Skills Athletics +4, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Giant
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Alice Barton, Female Human [Permalink]

Personal [hide]

Description: This woman wears a simple black robe with brown stripes complete with hood, and sports empty pouches on her belt. She wears a top hat to cover her moderate length red hair. Her amber eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of herself, she believes she is the best Gardener born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Alice grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alice. She became a Gardener soon after.

Motivation: She is content; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Prounounces S like Z

Attributes [hide]

Alice Barton, Female Human Paladin 5
Medium (5'8") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Iolite (20 gp). Azurite (4 gp).


Social Check DCs


Aldous Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is smooth and relatively long. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Aldous's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Aldous Charlton, Male Human Paladin 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Deception +2, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp). Fire opal (1300 gp).


Social Check DCs

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