Anthony Beitz, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a yellow vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has golden hair. His fierce blue eyes like to dwell on things.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Priest business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He now owns his own business.
Motivation: To protect his home; and sabotage a competitor
Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Guardian. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 18 (+4) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Freshwater pearl (5 gp). Obsidian (5 gp). Carnelian (30 gp). Star ruby (1400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Jocelyn Fidget, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, blue shirt, and tan tie, and carries morningstars. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant blue.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: He served in the navy to pay for his family's outstanding loans. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: Military, Debt. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 2 Smokesticks.
Gerald Rutherford, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, green cloak. His brown hair is braided into rings. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Marshal business at a young age. His father was a soldier and died while he was still young. Gerald was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Marshal for hire.
Motivation: He wants revenge against goblins; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Job, Military, Enemies. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item.
Oriel Kent, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She has done her best to style her white hair to look like a famous performer. Her eyes are likewise brown.
Personality: She has a massive crush on the younger sibling of the Beggar who has hired her part-time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She comes from a rich eastern family. Oriel was born on a far eastern desert where she grew up under the tutelage of her father, an expert Beggar. She has achieved small success as a Beggar.
Motivation: She has a crush on the local Spice Merchant; and money/treasure
Ideals: Athletic. Bonds: Has a crush, Job, Rich, Immigrant. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 700 gp.
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