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NPC Generator

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Advanced [show]


Maynild Rayden, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is skeptical of what others tell her and is slow to trust.

History: Maynild was born the youngest of three triplets. She helped her father out around the business and became quite the natural. She has set out to sabotage the competition.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Maynild Rayden, Female Human Paladin 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 10 (+0)8 (-1)
Skills Stealth +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Zircon (40 gp).


Social Check DCs


Gilbert Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with violet socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He keeps his long auburn hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with his god.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Gilbert Fawcett, Male Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Athletics +4, Deception +1
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Smoky quartz (40 gp).


Social Check DCs


Gunter Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and he perpetually has his glaive ready. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny emerald earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting, Joker. Bonds: Rich, Adventurer, Attractive. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Gunter Bentley, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Adelaide Graeme, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, tan cloak, and carries greataxes. She sports a flattop hair cut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She never wears the same outfit twice, unless she absolutely has to.

History: The child of a Servant, who enjoyed hunting, Adelaide was taken on many hunting expeditions. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has never given up on her poetry dream.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Athletic, Artistic, Impeccable. Flaws: Insane. Bonds: Nature. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Adelaide Graeme, Female Human Paladin 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)18 (+4) 12 (+1)8 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Terran, Celestial, Auran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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