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NPC Generator

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Advanced [show]


Charles Heiser, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears grey cloth garments or leather armor. He has brown hair. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tanner arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Bonds: Attractive, Has a crush, Rich, Enemies, Job. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Charles Heiser, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Morton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. His black hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: Gunter was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Persistence. Bonds: Rich, Enemies. Occupation: Bather

Voice: Voice breaks

Attributes [hide]

Gunter Morton, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)16 (+3) 9 (-1)7 (-2)
Skills Acrobatics +1, Athletics +5
Senses Passive Perception 9
Languages Common, Druidic, Abyssal, Terran
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Moonstone (50 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Van Es, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear white pants and tee shirts. His whole body is exceptionally muscular. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gleaming, smiling gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He wants revenge against illithids; and to prove his worth to the world

Flaws: Cynical, Impulsive. Bonds: Immigrant, Enemies. Occupation: Gardener

Voice: Slurs words

Attributes [hide]

Hunter Van Es, Male Human Paladin 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Arcana +4, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Aldous Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has a slight overbite and is overall scrawny. His chestnut hair is greasy and uncared for. His brown eyes peer out from beneath his feathered blue hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Carlton, Male Human Paladin 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)9 (-1) 16 (+3)15 (+2)
Skills Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. White pearl (120 gp). Black star sapphire (600 gp). Chrysoprase (20 gp). White opal (600 gp).


Social Check DCs

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