Jacoba Brandon, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has shaved her head bald. She has gray eyes and a white hat with a pastel feather.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She receives visions of the future at random moments
History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has worked as a Roofer like her father before her.
Motivation: A deep hatred of drow; and to be a bounty hunter again
Ideals: Gifted. Bonds: Job, Immigrant, Family, Enemies. Occupation: Roofer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Ida Easton, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Miller. Her head has been shaved. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Miller born in the past three hundred years. She also has developed a complete distrust of the Server profession.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is unsatisfied with her job; and a rival would like her out of the picture
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Guardian, Criminal record. Occupation: Miller
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Millicent Abram, Female Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern woman is dressed in a clean grey cloak covering her clean studded leather. Her auburn hair is unkempt and raggedy. She has a dull look in her blue eyes.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Brewer, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: To prove her worth to the world.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Poor, Enemies. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Thomas Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Barkeep. He wears a colorful flower in his brown hair. This amber eyed southerner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against illithids; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, In love, Military, Job, Enemies. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


