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NPC Generator

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Advanced [show]


Heward Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Rich, Adventurer. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heward Cumberbatch, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears long strands of amber and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north to a Shoemaker, William learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

William Stanton, Male Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp.


Social Check DCs


Hadwisa Browning, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She wears a tight fitting white shirt and pants. Her brown hair, when down, is lengthy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Someone believes her a fraud; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Hadwisa Browning, Female Human Paladin 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Brown-green garnet (70 gp). Peridot (30 gp). Peridot (30 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a brown scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is cut jaggedly and amateurishly. His gray eyes peer out from beneath his deerstalker tan hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Simon lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Glassblower and was forced into it by his family.

Flaws: Shy, Fearful. Bonds: Family, Immigrant. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Simon Chatham, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Persuasion +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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