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NPC Generator

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Advanced [show]


Everard Axton, Male Human [Permalink]

Personal [hide]

Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He has a very tight haircut. He has gleaming, smiling gray eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He feels kind of lost in life; and a deep hatred of dire rats

Ideals: Gifted. Flaws: Ugly, Depressed, Antagonistic. Bonds: Enemies. Occupation: Stableman

Voice: Speaks with a cold

Attributes [hide]

Everard Axton, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 10 (+0)8 (-1)
Skills Persuasion +2, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Undercommon, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40 pp.


Social Check DCs


Ernest Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears just a pastel suit. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. He has gray eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can't help but pocket interesting objects he comes across

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Immigrant, Mentor. Occupation: Navigator

Voice: Pronounces O like U

Attributes [hide]

Ernest Copeland, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)16 (+3) 17 (+3)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Infernal, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. Amber (40 gp). Lapis lazuli (13 gp).


Social Check DCs


Isabella Cooper, Female Human [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She carries with her a set of kukris, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. Isabella abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better trade route.

Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined. Flaws: Hedonist, Ugly. Bonds: Adventurer. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Isabella Cooper, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)16 (+3) 7 (-2)17 (+3)
Skills Athletics +5
Senses Passive Perception 8
Languages Common, Giant, Aquan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Anselm Emsworth, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his glaive. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the east to a Adventurer, Anselm learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Wants to open a new tavern.

Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Anselm Emsworth, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills History +5, Performance +3
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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