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NPC Generator

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Advanced [show]


Randal Melancon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and violet handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has styled his red hair well, parting it to the right. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Mercenary business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a miner again

Ideals: Joker, Opinionated, Fighting. Flaws: Addict. Bonds: Attractive, Job. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Randal Melancon, Male Human Paladin 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Insight +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. Black pearl (200 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Chester, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear flannel. Her long brown hair is drawn into a two foot long braid. Her amber eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a logical person and will generally grow upset if things defy logic and science.

History: She got into the Map Maker business at a young age. She worked as a nervous Map Maker and found it very stressful. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Athletic, Logical, Fighting. Flaws: Depressed. Bonds: Job. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Alice Chester, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 16 (+3)18 (+4)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Violet garnet (900 gp). Amber (100 gp). Golden yellow topaz (900 gp). Black pearl (900 gp). 1 Minor magic item.


Social Check DCs


Helen Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who has the majority of her body covered in plate. She has wavy blonde hair. Her hazel eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform She moves from town to town, unable to find a place to settle.

Motivation: Her religion dominates her actions.

Flaws: Shy. Bonds: Religious, Immigrant, Slave. Occupation: Doctor

Voice: Dark and ominous

Attributes [hide]

Helen Mitchell, Female Human Paladin 5
Medium (4'7") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Deep blue spinel (1500 gp). Coral (70 gp). Red garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Clayton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey tunic with tan highlights, and long brown pants that bunch up around his shoes. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Bertram was born the youngest of three triplets. Bertram was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bertram decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Secretive. Bonds: Family, Criminal record. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Bertram Clayton, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +6, Investigation +6
Senses Passive Perception 10
Languages Common, Celestial, Orc, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 2000 sp.


Social Check DCs

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