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NPC Generator

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Advanced [show]


Dean Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a hunchback. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the south. After coming to the age of reason, Dean took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Shelly, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 7 (-2)17 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Barton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a black suit, brown shirt, and violet tie and is in decent physical shape. With bright white hair and a scraggly beard. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a daughter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east

Ideals: Entrepeneur. Bonds: Enemies, Military, In love, Slave. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerald Barton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Aquamarine (1100 gp). Moss agate (11 gp). Moonstone (70 gp).


Social Check DCs


Norman Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Poor. Occupation: Brewer

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Winterbourne, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)17 (+3) 14 (+2)16 (+3)
Skills Perception +5, Performance +6
Senses Passive Perception 16
Languages Common, Gnoll, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Odo Barclay, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he usually wears his red robe and has his glaive always slung over his shoulder. He has shaved his head bald. His eyes, though not visible through his cowl, are blue.

Personality: He is calm most of the time but flees social interaction. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in the west, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Spice Merchant again; and sabotage a competitor

Flaws: Shy, Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Odo Barclay, Male Human Paladin 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)15 (+2) 15 (+2)8 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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