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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Butcher mother left him crippled. Now he works as a dancing tutor during his time off.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Logical, Artistic. Flaws: Shy, Disease. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

William Gresham, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large brown jacket. His silver hair is cut short. His green eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Justice. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Marleigh, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 10 (+0)9 (-1)
Skills Insight +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Peridot (70 gp). 1 Minor magic item.


Social Check DCs


Kyle Branson, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a grey suit. His hair is golden and curly. He has gleaming, smiling hazel eyes.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Scribe, Kyle learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Scribe soon after.

Motivation: To be a Shipwright again; and he is unsatisfied with his job

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Kyle Branson, Male Human Paladin 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Athletics +4, Investigation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Brown-green garnet (60 gp).


Social Check DCs


Ida Branson, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is cut short with large spiked bangs in the front. Her blue eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Animal Trainer, but she was a colossal failure. After a long history of fighting, Ida and her spouse have recently divorced.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Job, Religious. Occupation: Performer

Voice: Creaky witch voice

Attributes [hide]

Ida Branson, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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