Raymond Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears bulky green painted plate armor. He has chestnut hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised by priests from a young age. In his 13th year, his parents were killed by a gnolls raid, leaving Raymond alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Raymond was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His religion dominates his actions.
Ideals: Joker. Bonds: Attractive, Enemies, Religious, Mentor. Occupation: Merchant
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Terran, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp. Chrysoprase (60 gp). Bloodstone (60 gp).
Eloise Quinton, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears light armors faded through time and improper care. She has dyed her greying red hair a little too much giving a sharp red color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She also has developed a complete distrust of the Cartwright profession.
History: Eloise lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their son. She worked as a Shoemaker, and she later adopted a second son.
Motivation: Sabotage a competitor; and wants to raise her children well
Ideals: Athletic. Flaws: Terse. Bonds: Job, Family. Occupation: Shoemaker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Terran, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 700 gp. Brown-green garnet (120 gp). Peridot (70 gp). Obsidian (6 gp). Black star sapphire (900 gp). 1 Masterwork Common Ranged Weapon.
Hadwisa Emsworth, Female Human [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She is physically well-built. She has done her best to style her red hair to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She has always had a great fascination with Human culture. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the east, certain she would find work there.
Motivation: Regain custody of her son; and wants to raise her children well
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Job, Immigrant, Family. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 200 gp. Aquamarine (300 gp). Freshwater pearl (7 gp). 1 Full Plate. 1 Masterwork studded leather. 1 Breastplate.
Elysande Atherton, Female Human [Permalink]
Personal [hide]
Description: She wears a tan vest and prefers green and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of swords on her belt, each one with a opal on the hilt. Her blonde hair is drawn into a tight pony tail with a dagger scrunchie. Her amber unseeing eyes seem to look past you.
Personality: She is extraordinarily eccentric. She is frequently practicing swordplay.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Elysande has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Ugly, Disease, Insane. Bonds: Military. Occupation: Cook
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
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