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NPC Generator

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Advanced [show]


Elizabeth Axton, Female Human [Permalink]

Personal [hide]

Description: 4'7" and muscular, this southern woman wears skinny pants and wears a green and white robe with the hood down. She keeps her chestnut hair in a flapper bob. Her ears are large.

Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.

History: She was born a particularly ugly child, much to the horror of her parents. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Elizabeth Axton, Female Human Paladin 5
Medium (4'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)8 (-1) 12 (+1)14 (+2)
Skills Animal Handling +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Ermina Home, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her tied-back hair is brown. Her fierce gray eyes like to dwell on things.

Personality: She can speak with the recently deceased. She is obsessed with a lost civilization.

History: Born in the east her family was never financially stable. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Adventurer, Criminal record. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Ermina Home, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man tends to wear a blue poncho over his likewise colored trousers and shirt. His head has been shaved. His violet eyes peer out from beneath his small blue hat.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Energy wise he seems alert and responsive.

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Bertram Branson, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 5 (-3)13 (+1)
Skills Insight +0, Religion +4
Senses Passive Perception 7
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. Azurite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His blonde hair is matted, messy, and big. His eyes are blue and beady.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Barrister, Miles learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and he desires power and/or immortality

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Soothing and warm

Attributes [hide]

Miles Wordsworth, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)15 (+2) 13 (+1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp.


Social Check DCs

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