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NPC Generator

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Advanced [show]


Nicholas Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a top hat upon his head. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is short and chestnut. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He takes great joy in being the best Slave Trader in town.

History: Born in the north his family was never financially stable. Nicholas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud.

Ideals: Fighting. Bonds: Enemies, Job, Poor, Nature. Occupation: Slave Trader

Voice: Thin and wheezing

Attributes [hide]

Nicholas Walpole, Male Human Paladin 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his shortspear always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has dyed his greying golden hair a little too much giving a sharp golden color. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and he feels threatened by others

Ideals: Gifted. Flaws: Mundane, Insane, Fearful. Bonds: Job. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Theodoric Graeme, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries scimitars. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Engraver for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Attractive, Job. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Bernard Carlyle, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 18 (+4)10 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Aquamarine (1500 gp). Red spinel (160 gp). Golden yellow topaz (1500 gp). Red spinel (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vicky Myerscough, Female Human [Permalink]

Personal [hide]

Description: She typically wears brown cloth garments or leather armor. She has moderate length auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.

History: Vicky hails from a village terrorized by giants. Through the years after Vicky was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Vicky's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Vicky and her spouse have recently divorced.

Motivation: Many giants want her driven away.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Guardian, Enemies. Occupation: Stylist

Voice: Sensual and smooth

Attributes [hide]

Vicky Myerscough, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Nature +5, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs

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