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NPC Generator

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Advanced [show]


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. His red hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Sailor. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He got into the Sailor business at a young age. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Insane. Bonds: Poor, Job, Family. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Anselm Carlton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)6 (-2) 10 (+0)15 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 30 pp. Alexandrite (200 gp). Deep green spinel (100 gp).


Social Check DCs


Conrad Langston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His amber eyes peer out from beneath his deerstalker tan hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Conrad grew up listening to his father's many stories. Conrad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Conrad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is wracked by social anxiety; and seeks redemption

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Adventurer, Criminal record. Occupation: Shepherd

Voice: Pronounces difficult words wrong

Attributes [hide]

Conrad Langston, Male Human Paladin 5
Medium (5'7") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 17 (+3)16 (+3)
Skills Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Avice Axton, Female Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern woman typically wears a sleeveless long coat of deep green leather and dull brown iron scale mail. She sports a flattop hair cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a Engraver first and foremost. She believes firmly that knowledge should be universal. She is lazy, self-centered, vain, and jealous.

History: She was born to loving parents in a slum to the north. Her parents enrolled her in a Paladin school at a young age so that she could practice her martial talents. She inherited the family business which she has now maintained for 11 years.

Motivation: To be a Mayor again.

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Job, Poor. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Avice Axton, Female Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His long golden hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Ugly, Addict, Mundane. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Anselm Hadleigh, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. Jasper (30 gp). 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs

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