Rosamund Westbrook, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears tight fitting clothing which further accentuates her frame. She wears her brown hair up. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.
History: Rosamund hails from a village terrorized by brigands. Because her father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To be a Spy again; and sabotage a competitor
Flaws: Impulsive. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Obsidian (10 gp). Chrysoprase (60 gp). Deep green spinel (150 gp). Alexandrite (900 gp).
Isabella Stafford, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. She wears her chestnut hair down. Her eyes are blue.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Her parents moved while she was still in utero so she is the first generation to be born here. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She left for the west, certain she would find work there.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Joker. Bonds: Attractive, Criminal record, Immigrant. Occupation: Fisher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 100 gp. Eye agate (12 gp). Pink pearl (70 gp).
Diggory Hallewell, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown deerstalker hat and brown clothes. He has a long golden beard with little hanging trinkets. His eyes are blue.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Diggory was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to be a architect again
Ideals: Philantrophist. Bonds: Immigrant, Has a crush, Adventurer, Job, Enemies. Occupation: Miner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 4000 sp. Smoky quartz (30 gp). Rich purple corundum (1200 gp). Freshwater pearl (16 gp).
Isabella Altham, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She sports a flattop hair cut. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: Prone to second guessing herself, she comes off as nervous. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Occupation: Fletcher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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