Katherine Allerton, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is also unnaturally pale. She has chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is able to make almost anything out of random pieces of junk.
History: Katherine was born in the south. At a young age she loved to build and create. Katherine liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Money/treasure; and she wants revenge against illithids
Ideals: Artistic, Gifted, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Rhodochrosite (16 gp). Alexandrite (1600 gp). Alexandrite (1600 gp). Rose (50 gp).
Lance Marlee, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. He keeps his brown hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy and tries to find solutions quickly.
History: Born to a Mercenary, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Lazy, Racist. Bonds: Poor, Guardian, Nature. Occupation: Herbalist
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Jet (60 gp). Amber (60 gp). Smoky quartz (20 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Wentworth, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts. He has styled his blonde hair well, parting it to the right. His eyes, though not visible through his cowl, are green.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Poor, Military. Occupation: Bookbinder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 7 (-2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
Beatrice Tattersall, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'10" and has the majority of her body covered in plate. Her left leg appears badly burned and disfigured. Her hair is greying and her face has many wrinkles. Her amber eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She plays an instrument quite well.
History: Born in a small village she learned the ways of the warrior from her mother. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Artistic, Fighting. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Halfling, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
