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NPC Generator

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Advanced [show]


Mary Vance, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear blue pants and tee shirts. Her hair is red, silky, and of moderate length. Her hazel eyes peer out from beneath her wide-brimmed blue hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Doctor, who enjoyed hunting, Mary was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Mary Vance, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 9 (-1)12 (+1)
Skills Nature +6, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Blue star sapphire (1000 gp). Star rose quartz (60 gp). Lapis lazuli (14 gp). Rock crystal (60 gp). 1 Minor magic item.


Social Check DCs


Ralf Ainsworth, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His brown hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: Ralf hails from a village terrorized by gnolls. He has had some formal music training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and a deep hatred of gnolls

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Criminal record, Enemies. Occupation: Weaver

Voice: Low and grunting

Attributes [hide]

Ralf Ainsworth, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 8 (-1)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Fiery yellow corundum (700 gp). Rich purple corundum (700 gp).


Social Check DCs


Ermina Middleton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She has done her best to style her blonde hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Flattery will make her almost putty in your hands.

History: The child of a Shipwright, who enjoyed hunting, Ermina was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ermina took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She was always very intelligent and has formed a secret society of specialists.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she wants nothing more than to rejoin the army

Flaws: Emotional, Selfish, Secretive, Greedy. Bonds: Nature. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Ermina Middleton, Female Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)17 (+3) 16 (+3)9 (-1)
Skills History +6, Performance +2
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Tattersall, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a robe, a symbol of death around her neck, and a whip on her belt. She wears a small hat to hide her balding. Her eyes are gray.

Personality: She is a hateful person. She taunts others and blames them for her problems. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Helen is combative with any and all who dare try her patience in the slightest.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Healer, but she got bored and became a Architect. She's also a talented Healer, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Helen Tattersall, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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