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NPC Generator

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Advanced [show]


Isabella Marleigh, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears just a brown suit and is in decent physical shape. Her hair is auburn and curly. Her gray unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her spouse's relatives view her with great suspicion; and doesn't want to be a dilettante and was forced into it by her family

Ideals: Joker. Flaws: Disease. Bonds: Family, Nature, Rich. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Isabella Marleigh, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 5 (-3)10 (+0) 17 (+3)16 (+3)
Skills History +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Heiser, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman is wearing colorful clothing, dressed as a Actor and is in decent physical shape. Her white hair is cut short. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She exudes charisma. She is a tour de force of persuasion. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. During her travels, Geva and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Geva discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Geva fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is her passion; and she is wracked by social anxiety

Ideals: Gifted. Flaws: Disease, Fearful. Bonds: Attractive, Adventurer. Occupation: Actor

Voice: Eastern European accent

Attributes [hide]

Geva Heiser, Female Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 sp. Black pearl (900 gp).


Social Check DCs


Gerard Cromwell, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male has a large black mantle and cape that has been intricately interwoven into his green robe. He is tall, broad shouldered and powerfully built. His blonde hair is knotted and matted. This brown eyed southerner is not easily forgotten.

Personality: He is fixated on the number 18. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has money and likes to spend it; and meet up once more with his childhood friend

Flaws: Insane, Impulsive. Bonds: Immigrant, Adventurer, Rich. Occupation: Spice Merchant

Voice: Scratchy, weak

Attributes [hide]

Gerard Cromwell, Male Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)5 (-3) 10 (+0)16 (+3)
Skills Persuasion +6, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. He wears a top hat to hide his balding. His eyes are gray.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast mountains. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Insane, Disease. Bonds: Attractive, Nature. Occupation: Brewer

Voice: American accent

Attributes [hide]

Ernest Watson, Male Human Paladin 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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