Margery Clapham, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is renowned for her bright brown dresses and hats. She wears a feathered hat to cover her moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Margery is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice, Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Shepherd
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 600 gp. Alexandrite (600 gp). Golden yellow topaz (600 gp). Moss agate (6 gp). Golden yellow topaz (600 gp). 1 Breastplate. 1 Darkwood Buckler. 1 Half-Plate. 1 Full Plate.
Guy Adley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries warhammers. He sports a flattop hair cut. He is baby faced.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: Sold as a small child to a brothel owner, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Rich, Mentor. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. Iolite (60 gp). Eye agate (11 gp).
Rosamund Kenley, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a hunchback. She sports silver long hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosamund fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect her home; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Military. Occupation: Bricklayer
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Astley, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'7" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He receives visions of the future at random moments
History: He got into the Barkeep business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.
Motivation: He is a bit of a kleptomaniac; and expand his business
Ideals: Opinionated, Gifted. Bonds: Rich, Job, Family, Criminal record. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 18 (+4) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon, Auran
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 3 Tanglefoot bags. 1 Everburning torch. 4 Antitoxin. 5 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!