Norman Cromwell, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears silk and lounges about seductively, and his gloved hand is found clutching a spear. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with his god.
History: The child of eastern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Religious, Immigrant. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan, Sylvan, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 600 gp. Golden yellow topaz (1300 gp). Moonstone (20 gp). Jet (50 gp). Blue quartz (9 gp).
Margery Ryland, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is constantly adorned with expensive silk clothing, often dyed in bright blue and white, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her gray eyes peer out from beneath her top blue hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She plays an instrument quite well.
History: The child of eastern immigrants she idolized her mother. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Nothing but the best is good enough for her; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Impeccable, Artistic. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Priest
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 4 (-3) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Lewis Presley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is cut short. His eyes are a pleasant amber.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful necromancer made him what he is. A gifted student he started as a Knight, but he got bored and became a Sellsword. He has worked as a Sellsword like his mother before him.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Bonds: Rich, Job, Adventurer, Mentor. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. Gold and topaz bottle stopper cork (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 2 Antitoxin. 3 Thunderstones. 3 Alchemist’s fire.
Heward Langston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dark leathers with embroidery. His blonde hair is drawn into a tight pony tail with a dagger scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: An old rival family wants him found.
Flaws: Shy. Bonds: Attractive, Family, Rich, Job. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Good lock. 1 Disguise kit. 1 Superior lock. 1 Magnifying glass.
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