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NPC Generator

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Advanced [show]


Agatha Snowdon, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman tends to wear a grey poncho over her likewise colored trousers and shirt. She wears a feathered hat to cover her moderate length silver hair. She wears a mask on her face.

Personality: Her tongue was cut out and she uses sign language. The war was a terrible time for her, and Agatha does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Agatha hails from a village terrorized by orcs. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Agatha took refuge in the old dungeon and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels kind of lost in life.

Flaws: Disease, Depressed. Bonds: Military, Enemies, Nature. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Agatha Snowdon, Female Human Paladin 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)16 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. Alexandrite (700 gp). Aquamarine (700 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Anderton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He likes to wear ponchos typically of a light blue in addition to tight pants. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: Balimaar was raised in a hard working conservative environment. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Anderton, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a red armored body suit, with a simple tan line shooting up and back down. He has a hunchback. His hair is white and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Trym Gentry, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 16 (+3)8 (-1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 70 pp. Moonstone (60 gp).


Social Check DCs


Elysande Halsey, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear violet pants and tee shirts. Her top hat is riddled with cuts and holes. Her face is scarred and worn.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a great chef.

History: She was born in the south. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and she feels the way she acts is they only way to get by in the world

Ideals: Joker, Gifted, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Sage

Voice: Thin and wheezing

Attributes [hide]

Elysande Halsey, Female Human Paladin 5
Medium (4'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Smokesticks. 3 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs

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