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Heward Bradley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is red and very short. His eyes are violet and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Shepherd, who enjoyed hunting, Heward was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk.

Ideals: Justice. Bonds: Attractive, Adventurer, Nature. Occupation: Scribe

Voice: Rolls R's

Attributes [hide]

Heward Bradley, Male Human Paladin 5
Medium (5'9") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 10000 cp. Violet garnet (1600 gp). Golden pearl (120 gp). Iolite (80 gp). Rhodochrosite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His red hair is kept up in a ponytail inside a Stetson hat. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He never swears and excessively uses polite adverbs when speaking. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up mace and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Nature, Family. Occupation: Roofer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Spalding, Male Human Paladin 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Barlow, Female Human [Permalink]

Personal [hide]

Description: This eastern woman wears suspenders and black workpants. Her shirt is red, and she wears a heavy black leather apron most of the time. Her clothes are grease stained in places. Her small hat is riddled with cuts and holes. Her green eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She believes the world needs to unite to get rid of orcs once and for all.

History: She was born a particularly ugly child, much to the horror of her parents. In her 10th year, her parents were killed by a orcs raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes her a fraud; and she wants revenge against orcs

Flaws: Ugly. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Ermina Barlow, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +0, Nature +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Joan Beitz, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'6" and wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her left leg appears badly burned and disfigured. Her golden hair is cut short. She wears a mask on her face.

Personality: Joan is depressed about a lot of things. She tends to be a nihilist. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Joan studied abroad. Her childhood dream was to be a Cartwright, but she was a colossal failure. She struck the Detective job and began her own company from there.

Motivation: To share knowledge with the world; and she loathes her own lifestyle

Ideals: Logical, Gifted. Flaws: Depressed. Bonds: Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Joan Beitz, Female Human Paladin 5
Medium (5'6") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp.


Social Check DCs

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