Matilda Mori, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. Her red hair is heavily combed to the left. Her skin is flawless and her green eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A powerful brothel owner made her what she is. As a young adult she joined a group advocating for an improvement in Human conditions. She used her abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Carter
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Hematite (14 gp). Tourmaline (40 gp). Pink pearl (40 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Altham, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'8" and is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. Her right hand appears badly burned and disfigured. She sports a flattop hair cut. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A gifted student she started as a Guard, but she got bored and became a Mason. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Bonds: Rich, Job, Adventurer, Slave, Enemies. Occupation: Mason
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Agatha Branson, Female Human [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is wearing a perfectly clean shirt and pair of pants. Her blonde hair, when down, is lengthy. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Her tongue was cut out and she uses sign language. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her brother's freedom.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Assassin
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Full Plate. 1 Chain shirt. 1 Full Plate. 1 Darkwood Buckler.
Elysande Emsworth, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She dresses in green turtlenecks beneath a tan coat with pastel slacks. Her brown hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is very quiet and rarely speaks above a whisper. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a mountains tribe. Elysande liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 20000 cp.
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