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NPC Generator

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Lvl.
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Advanced [show]


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has a slight overbite and is overall scrawny. His silver hair is still thick. His green eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Charles was born in the west. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he is content

Ideals: Entrepeneur, Persistence. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Stylist

Voice: Smooth and feminine

Attributes [hide]

Charles Mitchell, Male Human Paladin 5
Medium (6'6") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: Deep blue spinel (1500 gp).


Social Check DCs


Griselda Hackney, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is renowned for her bright grey dresses and hats. She has done her best to style her brown hair to look like a famous performer. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic woman, Griselda's first love is herself. Her second love is also herself. She feeds upon the attention of others.

History: Griselda was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 4 years.

Motivation: Wants her loneliness to end; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Griselda Hackney, Female Human Paladin 5
Medium (4'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 13 (+1)14 (+2) 16 (+3)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs


Ella Marston, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Spice Merchant uniform. Her blonde hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She got into the Spice Merchant business at a young age. In her 10th year, her parents were killed by a goblins raid, leaving Ella alone in the world. After a stint in an orphanage, she was adopted. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: She's in love; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Job, Enemies, Adventurer, Has a crush. Occupation: Spice Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Ella Marston, Female Human Paladin 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)13 (+1) 12 (+1)13 (+1)
Skills Performance +4, Survival +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 40000 cp. Violet garnet (1200 gp). Pink pearl (60 gp). Blue star sapphire (1500 gp). Bloodstone (70 gp).


Social Check DCs


William Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He carries a battered warhammer and tarnished scythe as well. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: William was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and seeks redemption

Ideals: Fighting, Disciplined. Bonds: Rich, Attractive, Criminal record. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

William Ainsworth, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Persuasion +4, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 80 pp. Emerald (1400 gp).


Social Check DCs

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