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NPC Generator

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Advanced [show]


Geoffrey Winthrop, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tan leather gloves, a tan jacket, and tight pants, and a wedding ring on his left hand. His brown hair and beard is wavy and long. He has hazel eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and wishes to resurrect an old love

Ideals: Logical. Flaws: Ugly. Bonds: In love, Religious, Mentor. Occupation: Priest

Voice: Complex vocabulary, royal

Attributes [hide]

Geoffrey Winthrop, Male Human Paladin 5
Medium (6'1") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Just what you see.


Social Check DCs


Gerard Whitby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Locksmith. His tied-back hair is red. His blue eyes peer out from beneath his small black hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Gerard Whitby, Male Human Paladin 5
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)14 (+2) 18 (+4)6 (-2)
Skills Deception +1, Religion +5
Senses Passive Perception 14
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 500 gp. Citrine (20 gp). 1 Minor magic item.


Social Check DCs


Margery Hadlee, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is long and brown with streaks of red, and is pulled back with small white clips. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is overprotective of those who hire her services. She cannot resist a sob story and will often dote over anyone who has one.

History: Margery lived on a farm with her mother, near the main road leading to a nearby town. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has since lost track of the people in her past.

Motivation: Money/treasure.

Ideals: Athletic, Philantrophist. Bonds: Guardian, Family, Rich. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Margery Hadlee, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)18 (+4) 12 (+1)13 (+1)
Skills History +7, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan, Elven, Goblin, Terran
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Sard (30 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Copeland, Female Human [Permalink]

Personal [hide]

Description: She wears an entirely pastel suit with white socks and a vest with buckled shoes, and carries monstrous two handed axes. Her red hair is cut jaggedly and amateurishly. Her violet unseeing eyes seem to look past you.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She also has developed a complete distrust of the Baker profession.

History: She was born in the north, but her parents moved at a very young age to the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tanner. Days after completing her studies, news broke out that her hometown was attacked by drow. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.

Motivation: To be a Baker again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease. Bonds: Job, Immigrant, Enemies. Occupation: Tanner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Alice Copeland, Female Human Paladin 5
Medium (4'11") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills History +6, Medicine +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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