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NPC Generator

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Advanced [show]


Eleanor Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a tan and white handkerchief worn on her left side. She is portly but not overly obese. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. She has brown eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She is the product a well kept family trust fund and as such has never really known need. She dropped out of school before completing her studies. She now mingles about in high society.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Impeccable, Logical. Bonds: Criminal record, Rich. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Eleanor Staurheim, Female Human Paladin 5
Medium (4'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)8 (-1) 12 (+1)8 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. Rock crystal (60 gp).


Social Check DCs


Gunter Darby, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is heavily combed to the left. His eyes are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying brother.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Flaws: Lazy. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Gunter Darby, Male Human Paladin 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Fire opal pendant on a fine gold chain (1400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). Silver comb with moonstones (300 gp).


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a green suit, tan shirt, and green tie. His white hair is smooth and relatively long. He has a dull look in his green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Adventurer business at a young age. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has dedicated himself to building a better trade route.

Motivation: Retire the richest man in the north; and an old rival family wants him found

Ideals: Entrepeneur. Bonds: Immigrant, Job, Adventurer, Family. Occupation: Adventurer

Voice: Pronounces O like U

Attributes [hide]

Theobald Hallewell, Male Human Paladin 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Druidic
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: A pair of silk slippers encrusted with tiny pearls. (150 gp). Sapphire pendant on gold chain (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (1600 gp).


Social Check DCs


Eloise Wentworth, Female Human [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her brown unseeing eyes seem to look past you.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born blind and as such lacked many opportunities for work. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Glassblower like her father before her.

Motivation: Expand her business; and she is unsatisfied with her job

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Poor, Job. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Eloise Wentworth, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)7 (-2) 17 (+3)5 (-3)
Skills Animal Handling +6, Intimidation +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Black opal (1100 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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