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NPC Generator

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Advanced [show]


Beatrice Gracey, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a well pressed and immaculate suit (or dress). Her brown hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She got into the Butcher business at a young age. After coming to the age of reason, Beatrice took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beatrice fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Selfish. Bonds: Job, Rich. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Beatrice Gracey, Female Human Paladin 5
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Alice Conway, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing a long, tan cloak, and is pretty ugly. Her hair, while still mostly white, has prominent grey streaks. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She got into the Armorer business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Armorer. She has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: She is wracked by social anxiety; and expand her business

Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD, Fearful. Bonds: Job. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Alice Conway, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp.


Social Check DCs


Henry Graeme, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is generally shirtless and showing off his tattooed chest. He is tall, broad shouldered and powerfully built. He has wavy black hair. His violet eyes peer out from beneath his top grey hat.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a Sculptor soon after.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Insomniac, Disease. Bonds: Criminal record, Job, Enemies. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Henry Graeme, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Coral (110 gp). Red garnet (110 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small desert village. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Fighting, Disciplined. Flaws: Ugly, Fearful. Bonds: Nature, Slave. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Blyth, Male Human Paladin 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)17 (+3) 15 (+2)11 (+0)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Halfling, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs

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