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NPC Generator

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Advanced [show]


Clerebold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His hair is short and white. He has several tiny emerald earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the south to a Map Maker, Clerebold learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Map Maker for hire.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Impeccable, Justice. Bonds: Rich, Adventurer, Job. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Birkenhead, Male Human Paladin 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Giant
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Spalding, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. Her hair is short and silver. She has blue eyes and a black hat with a blue feather.

Personality: While she acts the brute, she is far gentler than she would appear. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Oriel studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her druidic talents. Since then, she has sought to make the best of life.

Motivation: She is unsatisfied with her job; and balancing her hectic life and new architect responsibilities is difficult

Ideals: Fighting, Joker, Gifted, Optimist. Bonds: Job. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Oriel Spalding, Female Human Paladin 5
Medium (4'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)11 (+0) 12 (+1)14 (+2)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp. Rhodochrosite (11 gp). Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anne Hallewell, Female Human [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown hair is long and unkept. Her violet eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She would rather hide behind her crafts than deal with other people.

History: When she was but 6 years old her parents immigrated from the east. Anne was born on a far eastern forest where she grew up under the tutelage of her father, an expert Fletcher. She left for the east, certain she would find work there.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Immigrant. Occupation: Fletcher

Voice: Voice breaks

Attributes [hide]

Anne Hallewell, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)10 (+0) 16 (+3)9 (-1)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs


Cory Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin blue vertical stripes and green pants. He is physically well-built. With bright silver hair and a scraggly beard. His blue eyes peer out from beneath his small red hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Philantrophist. Bonds: Criminal record, Family, Guardian. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Cory Branson, Male Human Paladin 5
Medium (6'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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